I currently I don't have time for them and probably won't for a long time. Sorry!
Content updates for any of my games are never out of the question,
but I am just one guy with other projects I need to work on. No update is better than a rushed/halfbaked one that breaks the game, in my opinion.
Consider all of my games as they are now in their "completed form" when making any purchases.
Illustrations - Clip Studio Paint PRO Ver 1.3 ($54 USD)
Newer versions are fine, I just haven't bothered buying any of them lol.
Animation - Clip Studio Paint EX ver 1.3 ($237 USD)
Aseprite ($20 USD)
Aseprite has really nice simple animation tools and a tag system that's great for having multiple different animations for the same character, and a great brush for pixel art, but it's terrible at drawing in higher resolutions, you'll get horrible jittery lines.
Clip Studio's animation tool is a little more cumbersome to get used to and use, but once you figure it out it's very nice because you can use all the great drawing tools that are already available in that software. If you're not planning to do pixel art I'd go with Clip Studio.
Game Development - Game Maker (Free/$100 USD)
Game Maker is a very nice middle ground between being pretty decently powerful and also being easier to learn and use. Note that I said EASIER, not easy. If you've never programmed before it will take a while to get used to any game development software. Free to use non-commercially, one time 100$ purchase for a commercial license. If you want to make 3d games Game Maker is not a good option, it's 3d capabilities are extremely rudimentary and difficult to use. Use Godot or Unity for 3d instead.
Video Editing - Vegas Pro 21 ($199 USD)
Vegas Pro (also known as Sony Vegas, but it hasn't officially been called that for some time now) is a pretty well known simple-to-use video editing software. I use it to add sound to all of my animated videos and do any rudimentary video editing cuts and effects.
Sound Effects/Sound Editing - Audacity (Free)
Probably not the most robust sound editing/recording software but it's simple enough to use and free to download.
If you're just starting to get into drawing or animation or video editing or whatever do NOT pay for the most expensive thing outright, you don't know if you'll stick to it and could very well waste a lot of money. Test the waters with ""free"" options first
VPN - Mullvad
Pay for what you use rather than a monthly sub that burns your money away. Don't use free VPNs, they suck.
Torrenting Client - qBitTorrent
Never EVER torrent without a VPN running. Certain downloads will flag your ISP and they'll halt your internet service. 1337x is a solid enough website for magnet links in my opinion. If you don't know what I'm talking about click here. I know torrenting sounds scary if you've never done it but it's really simple, just check the comments on any magnet links before clicking, 9 times out of 10 they're safe and the dangerous ones get removed.
IF YOU END UP LIKING AND FREQUENTLY USING SOFTWARE THAT YOU GET FOR ""FREE""", BUY IT FOR REAL. THESE PROGRAMS ONLY EXIST THANKS TO SOMEONE'S HARD WORK.
How to draw
With any creative skill you want to learn, the trick to doing it is studying things you like and imitating it. You like how a certain artist draws expressions? Look at the shapes they use for the mouth and eyes. Like the way an artist does colors? Use the eyedrop tool on their art and look at what the color wheel does as you move through different parts of the drawing.
Eventually you will want to start getting more into the nitty-gritty of art with color theory and anatomy studies but right now as a beginner your goal should be picking up that pen every day, and super serious studies are so dry and complicated it will almost certainly kill your motivation to do that.
You will suck for a good while. Everyone does. You'll only suck forever if you give up.
How to make games
Do not try to make your dream game straight away, if there's any advice you take from me, START SMALL. Like microscopically small, something you can finish in a day or two. The epic quest of the square that moves around collecting circles and making a number go up.
If the concept of programming intimidates/scares you, don't forget that you can and SHOULD google literally everything.
Don't know how to make a score counter on the top left corner of the screen?
Look it up.
Forgot how to make the score counter again?
Look at your old code where you already figured it out.
Programming is an open book test. You don't need to memorize every single function and the syntax for everything.
Just look up youtube tutorials for whatever shit you wanna do and make sure to make a LOT of small projects before trying to get into something of any considerable length/size.
Just stick to it.
Make sure to be patient with yourself and the speed in which you improve. Revel in whatever progress you make. It's not about outdoing other artists that have been creating for years and years, it's about outdoing yourself.
Be proud of yourself when you get better and learn something new, and be okay with making stuff that looks amateurish because you are an amateur!
Any creator worth their salt will see you trying to improve and will massively respect you for it, far more than someone who just talks a big game but never actually makes anything.